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ZZDXKJ

Solo · FREE PLAY

Netwalk

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Game guide · ZZDXKJ

Making your first moves in Netwalk

Keep the goal in view while choosing a move. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new 5×5 network is created and its tiles are rotated.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

Practice with a purpose

Read the position before choosing your next action. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Keep the goal in mind before your next move.

Your goal

Begin with the basic rule, then follow the result of your action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation.

How to proceed

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Getting comfortable with the controls

A careful first move helps you understand the round. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.

Learn from a sample situation

Check the rule below as you play. A tile with north and east cables connects only to matching south and west cables on those neighbours. Start a new round when you are ready to try again.

Pay attention to this rule

Check the rule below as you play. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game area remains available above the explanation.

Questions about this game

For this game, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the current game state in view while applying this rule.

On this page, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the current game state in view while applying this rule.

When I start, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. You can start a new round from the game controls.

For this game, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Scores here do not represent cash or prizes.

What rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. Use the labelled controls for your next action.

On this page, how many people can play here?

Solo. This is local browser play, not internet matchmaking. Use the labelled controls for your next action.

On this page, why are some tiles green?

They have a chain of matching cable ends to the central server. The worked example offers another way to follow the rule.

During a round, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. Keep the current game state in view while applying this rule.

On this page, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Keep the current game state in view while applying this rule.

During a round, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The instructions above use these same rules.

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