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ZZDXKJ

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · ZZDXKJ

Learn your way around War

Keep the goal in view while choosing a move. Win both face-up cards with the higher rank and try to collect the whole deck. The deck is split into two face-down piles of 26 cards.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Practice with a purpose

Take a moment to check the current turn. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.

What the game asks you to do

Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again.

From the start of a round

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Making selections and moves

Begin with the basic rule, then follow the result of your action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Try the rule on the board, then read the next instruction.

An example before you play

Begin with the basic rule, then follow the result of your action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the goal in mind before your next move.

Where a round can go wrong

A careful first move helps you understand the round. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Start a new round when you are ready to try again.

Game-specific help

On this page, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. Scores here do not represent cash or prizes.

How do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. A new round resets the current game.

For this game, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The controls work with mouse or touch.

When I start, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. You can start a new round from the game controls.

What rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. Use the labelled controls for your next action.

How many people can play here?

You vs computer. This is local browser play, not internet matchmaking. You can start a new round from the game controls.

Is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. No download or player account is required.

When I start, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. The game is played locally in your browser.

For this game, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. A new round resets the current game.

For this game, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. You can start a new round from the game controls.

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